In other words, really not a good idea unless you have zero interest in any new mods/scripts/addons. However you will not necessarily be able to use new scripts or new addons because functions and other game components change with updates and patches - they affect single player as well. This will allow you to use old scripts etc. So if you use an old version of steam/GTA5 you will also need the appropriate versions of Scripthook and many other files depending on your needs (nativeui, shvdn, etc). That means having to restore your old files after updates - granted they are few and far between. Do the same with If you have a legit Steam version rolling back to an older version will be a PITA unless you disconnect yourself from the internet because Steam will constantly update your game whether you want to or not. To verify if your asi files are loading properly, open asiloader.log in a text editor. Steam and GTA5 game dlls, dinput8.dll, the ScriptHookV and ScriptHookVDotNet dlls. While the overwhelming majority of script dll mods go in the Scripts folder, there are some important file exceptions: We won't list them because there are too many but here are some.Įxamples: NativeUI.dll, LemonUI.dll,, NAudio.dll, and all the scripts that you create yourself using an IDE or compiler such as Visual Studio. Most script mods will be installed in that folder. These files, dynamic link libraries, generally go in your Scripts folder. ASI files are installed in the root folder where GTA5.exe is found.Įxamples: ScriptHookDotNet.asi, Menyo.asi, PackfileLimitAdjuster.asi, OpenIV.asi, TrainerV.asi, NoBoundaryLimits.asi, and your Heap or Heap Limit Adjuster. This file is packaged with Scripthook V and with Open IV. These files are loaded by a file called dinput8.dll, also aptly know as the asi loader. The asi filetype we're talking about here is a library specific to GTA5.
Here we examine two very common mod types. It's always important to read the instructions that come with any mods. Proper Installation of Tools and Script Mods